On this page you will find the links and references of the writings I'm involved in, peer-reviewed and others! You can also check out my Open Science Framework and ResearchGate profiles, linked at the top of this page!
List of Publications
Thomas, B. R., Melunovic, I., & Dunlap, K. (2024). The Science of the Swifties: fandom, friendship bracelets & easter eggs. In R. Kowert (Ed), The Psychgiest of PopCulture: Taylor Swift. Play Story Press. https://doi.org/10.17613/t48hr-z7k18
Boch, A., & Thomas, B. R. (2024). Human-robot dynamics: a psychological insight into the ethics of social robotics. The International Journal of Ethics and Systems, 28(34). http://dx.doi.org/10.1108/IJOES-01-2024-0034
Boch, A., & Thomas, B. R. (2024). Human-robot dynamics: a psychological insight into the ethics of social robotics. The International Journal of Ethics and Systems, 28(34). http://dx.doi.org/10.1108/IJOES-01-2024-0034
Boch, A., Thomas, B., Wanick, V., & Clifford, C. (2024). Introduction to video games ethics. In The Elgar Companion to Applied AI Ethics (pp. 313-343). Edward Elgar Publishing. https://doi.org/10.4337/9781803928241.00021
Mawtus, B., Renwick, F., Thomas, B. R., & Reeder, R. R. (2024). The Impact of Aphantasia on Mental Healthcare Experiences. Collabra: Psychology, 10(1), 127416. https://doi.org/10.1525/collabra.127416
Mawtus, B., Renwick, F., Thomas, B. R., & Reeder, R. R. (2024). The Impact of Aphantasia on Mental Healthcare Experiences. Collabra: Psychology, 10(1), 127416. https://doi.org/10.1525/collabra.127416
Coming soon
Clancy, E. M., Thomas, B. R., Kelly, D., Hu, Y., & Bianca Klettke, B. (Pre-print available, Under Review). Feeling like I can make the real me: How trans and gender diverse adults use gaming avatars to explore gender in digital gaming. Computers in Human Behaviours. https://dx.doi.org/10.2139/ssrn.4961151
Hays, S. A., & Thomas, B. R. (Accepted, Coming 2025). Sowing the seeds of friendship: how Stardew Valley builds a community in, and out of, Pelican Town. In Kilmer, E. (Ed), The Psychgiest of PopCulture: Stardew Valley. ETC Press.
Thomas, B. R., & Boch, A. (Accepted, Coming 2025). Alice meets herself and others: Understanding the relevance of diverse representation, identification, and immersive experience in the Metaverse.
Boch, A., & Thomas, B. R. (Accepted, Coming 2025). Wonderland Rebooted: Alice's Gaming Odyssey in the Metaverse.
Thomas, B. R. (Accepted, Coming 2026). Online Communication: Applications in Gaming. In Fullwood, C., Branley-Bell, D., Carter, P., Orchard, L. J., Limniou, M. (Eds), The Palgrave Encyclopedia of Cyberpsychology. Springer Nature.
Thomas, B. R., & Boch, A. (Accepted, Coming 2025). Alice meets herself and others: Understanding the relevance of diverse representation, identification, and immersive experience in the Metaverse.
Boch, A., & Thomas, B. R. (Accepted, Coming 2025). Wonderland Rebooted: Alice's Gaming Odyssey in the Metaverse.
Thomas, B. R. (Accepted, Coming 2026). Online Communication: Applications in Gaming. In Fullwood, C., Branley-Bell, D., Carter, P., Orchard, L. J., Limniou, M. (Eds), The Palgrave Encyclopedia of Cyberpsychology. Springer Nature.