On this page you will find the links and references of the writings I'm involved in, peer-reviewed and others! You can also check out my Open Science Framework and ResearchGate profiles, linked at the top of this page!
List of Publications
Kelly, D., & Thomas, B. R. (2025). The Strong Female Protagonist: Stereotype activation in character design and the consequent psychological impacts. In Alvarez Igarzábal, F., Comeau, C., Guardiola, E., Johann, C., & Tillmanns, K. (Eds.), Video Games and Mental Health Perspectives of Psychology and Game Design. ISBN: 978-3-8376-6856-8
Hays, S. & Thomas, B. (2025). Sowing the seeds of friendship: How Stardew Valley builds a community in, and out of, Pelican Town. In E. Kilmer (Ed), The Psychgiest of PopCulture: Stardew Valley. Play Story Press. https://doi.org/10.17613/8p7qn-7g641
Thomas, B. R., Melunovic, I., & Dunlap, K. (2024). The Science of the Swifties: fandom, friendship bracelets & easter eggs. In R. Kowert (Ed), The Psychgiest of PopCulture: Taylor Swift. Play Story Press. https://doi.org/10.17613/t48hr-z7k18
Boch, A., & Thomas, B. R. (2024). Human-robot dynamics: a psychological insight into the ethics of social robotics. The International Journal of Ethics and Systems, 28(34). http://dx.doi.org/10.1108/IJOES-01-2024-0034
Hays, S. & Thomas, B. (2025). Sowing the seeds of friendship: How Stardew Valley builds a community in, and out of, Pelican Town. In E. Kilmer (Ed), The Psychgiest of PopCulture: Stardew Valley. Play Story Press. https://doi.org/10.17613/8p7qn-7g641
Thomas, B. R., Melunovic, I., & Dunlap, K. (2024). The Science of the Swifties: fandom, friendship bracelets & easter eggs. In R. Kowert (Ed), The Psychgiest of PopCulture: Taylor Swift. Play Story Press. https://doi.org/10.17613/t48hr-z7k18
Boch, A., & Thomas, B. R. (2024). Human-robot dynamics: a psychological insight into the ethics of social robotics. The International Journal of Ethics and Systems, 28(34). http://dx.doi.org/10.1108/IJOES-01-2024-0034
Boch, A., Thomas, B., Wanick, V., & Clifford, C. (2024). Introduction to video games ethics. In The Elgar Companion to Applied AI Ethics (pp. 313-343). Edward Elgar Publishing. https://doi.org/10.4337/9781803928241.00021
Mawtus, B., Renwick, F., Thomas, B. R., & Reeder, R. R. (2024). The Impact of Aphantasia on Mental Healthcare Experiences. Collabra: Psychology, 10(1), 127416. https://doi.org/10.1525/collabra.127416
Mawtus, B., Renwick, F., Thomas, B. R., & Reeder, R. R. (2024). The Impact of Aphantasia on Mental Healthcare Experiences. Collabra: Psychology, 10(1), 127416. https://doi.org/10.1525/collabra.127416
Coming soon
Clancy, E. M., Klettke, B., Hu, Y., Kelly, D., & Thomas, B. R. (Pre-print available, Under Review). Feeling like I can make the real me: How trans and gender diverse adults use gaming avatars to explore gender in digital gaming. Computers in Human Behaviours. https://dx.doi.org/10.2139/ssrn.4961151
Thomas, B. R., & Boch, A. (Accepted, Coming 2025). Alice meets herself and others: Understanding the relevance of diverse representation, identification, and immersive experience in the Metaverse.
Boch, A., & Thomas, B. R. (Accepted, Coming 2025). Wonderland Rebooted: Alice's Gaming Odyssey in the Metaverse.
Thomas, B. R. (Accepted, Coming 2026). Online Communication: Applications in Gaming. In Fullwood, C., Branley-Bell, D., Carter, P., Orchard, L. J., Limniou, M. (Eds), The Palgrave Encyclopedia of Cyberpsychology. Springer Nature.
Thomas, B. R., & Boch, A. (Accepted, Coming 2025). Alice meets herself and others: Understanding the relevance of diverse representation, identification, and immersive experience in the Metaverse.
Boch, A., & Thomas, B. R. (Accepted, Coming 2025). Wonderland Rebooted: Alice's Gaming Odyssey in the Metaverse.
Thomas, B. R. (Accepted, Coming 2026). Online Communication: Applications in Gaming. In Fullwood, C., Branley-Bell, D., Carter, P., Orchard, L. J., Limniou, M. (Eds), The Palgrave Encyclopedia of Cyberpsychology. Springer Nature.